Thursday, April 9, 2009

Rock shader 2

Added some brush strokes to it, and toned down the normal map to make it less... photorealrock-like. needs new UVs to stop the seams in tiling, though.

Test on rocks

The texture map

I may attempt to make a toon shader later to see how it works. I found a good tutorial here. For now, I'm going to start working on making a waterfall material.

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