Friday, April 10, 2009

Percent 20 Due Dates

Hey, Everyone!

I've created a Google Calendar for the Percent 20 Due Dates. It's going to be constantly updated as we progress and figure out what we're actually doing.

To access it, go to your Ringling G-Mail. There's a "Calendar" tab on the top left. Click it, and on the left of that screen there's a box that you can "add a friend's calendar" in. Add it!

Feel free to update it as well. I'm making our class periods the due dates for everything, since that's when we'll definitely be able to get together and see it, and also when we can show Jamie.

Check it out! :P

File Names

To keep everything organized, we'll be following this file name convention:
INITIALS_FIRST LETTER OF WHAT IT IS_WHAT KIND OF MAP IT IS (if applicable)_what it is

so:
DT_T_E_rock01.tga
would stand for
me_texture_emissive_first rock

Thursday, April 9, 2009

Stalactite, Stalagmite



I modeled a stalactite and a stalagmite :D
The .ma files are in the webshare.

Water Material

Here's the panning waterfall material.

Screengrab

and for those interested: click

aaand click here to download the package to test on models if you want. If you want to look at the water, open up simplePlaneMesh, unlock the cam and bring it up and over a little. You can't see it from a profile.

Rock shader 2

Added some brush strokes to it, and toned down the normal map to make it less... photorealrock-like. needs new UVs to stop the seams in tiling, though.

Test on rocks

The texture map

I may attempt to make a toon shader later to see how it works. I found a good tutorial here. For now, I'm going to start working on making a waterfall material.

Ship Interior Style Sheet Completed

Ship Interior Style Sheet completed.
It can be found in the webshare under reference_images/stylesheets or you can check it out here.

Wednesday, April 8, 2009

Rock shader

Here's my preliminary work on the rock shader I worked on today.

Test image in unreal on some rocks Orsi made:
Click

And what the diffuse looks like
Click

Here's a link to the diffuse, spec, and normal map TGAs, in addition to the UPK.
Zip file

Please comment! That's how we're going to make this project as good as we can.